Pixel Art AI Video Generator on Flixly: MiniMax H3 Max 16-bit Pixel
Write a title screen, boss intro or side-scrolling cutscene, and MiniMax H3 Max 16-bit Pixel on Flixly renders it as 16-bit pixel art with native sound, from text or a start frame.
TL;DR
MiniMax H3 Max 16-bit Pixel is a pixel art AI video generator on Flixly that renders a text prompt, or an optional start frame, as 16-bit pixel-art animation with native sound. You describe the scene, action, camera and audio; the pixel look is built in. Clip length is 5 to 15 whole seconds at a fixed 768p, six aspect ratios are available in text mode, and billing is per second. Use it in the Flixly Video Generator under MiniMax.
MiniMax H3 Max 16-bit Pixel is a pixel art AI video generator that renders every shot as 16-bit pixel animation, complete with native sound. It is live now on Flixly: open H3 Max 16-bit Pixel in the Video Generator, describe your scene, and the retro game look is applied for you.
Want a title screen, boss intro or side-scrolling cutscene for a game that doesn't exist yet? Write what happens and what it sounds like; the model handles the pixels.
What is MiniMax H3 Max 16-bit Pixel?
Under the hood it is MiniMax's H3 Max, the post-trained version of H3, with a 16-bit pixel-art look fixed in place as one of five H3 Max Styles on Flixly. You never have to write 'pixel art, 16-bit, sprites' into the prompt. Your prompt stays focused on story, motion, camera and audio.
For the base model behind all five styles, see MiniMax H3 Max on Flixly.
16-bit Pixel at a glance
| Spec | MiniMax H3 Max 16-bit Pixel |
|---|---|
| Creator | MiniMax (H3 Max family) |
| Where to use | Flixly Video Generator, model picker under MiniMax |
| Style | 16-bit pixel-art animation |
| Modes | Text to Video, Image to Video (optional start frame) |
| Duration | 5 to 15 seconds, whole seconds (default 5) |
| Resolution | 768p (fixed) |
| Aspect ratios (text mode) | 21:9, 16:9, 4:3, 1:1, 3:4, 9:16 (default 16:9) |
| Audio | Native sound on every clip |
| Start-frame tip | Use pixel artwork for the most consistent style |
| Pricing | Per second of output; exact quote shown before you generate |
| Model page | MiniMax H3 Max 16-bit Pixel specs |
In Image to Video mode, the output keeps the start image's shape, so the aspect-ratio setting is ignored.
How to make a 16-bit pixel art video with AI
- Open the Flixly Video Generator with 16-bit Pixel selected.
- Stay on text mode and write the shot like a level brief: the setting, the sprite's action, the camera and the audio.
- Pick an aspect ratio. 4:3 echoes the CRT screens of the 16-bit era, 16:9 fits widescreen scenes, 9:16 works for vertical social clips, and 1:1 fits square posts.
- Set a duration between 5 and 15 seconds.
- Confirm the credit quote, then generate.
Start from an image
- Open 16-bit Pixel in the Video Generator and switch to the Image tab.
- Upload your start frame. Pixel artwork gives the most consistent style, so a sprite scene, a tileset mockup or a frame of your own game art works well.
- Describe what animates, how the camera scrolls or holds, and what the player would hear.
- Choose a duration and generate. The clip keeps your image's aspect.
Need a sprite scene first? Generate one in the Flixly Image Generator, then upload it on the Image tab.
Prompt recipes for retro game style video
Each recipe names scene, action, camera and sound, with a suggested aspect ratio and duration. Swap in your own characters.
Side-scrolling platformer level (16:9, 8s)
A small hero in a red cape runs right across a grassy platformer level, jumping over a pit and landing on a floating brick block, coins spinning above. Side-on camera tracks the hero at a steady pace, with parallax hills and clouds scrolling behind. Sound: upbeat chiptune melody, a bright jump blip, and a coin chime on landing.
Boss battle intro (16:9, 12s)
Inside a dark volcanic cavern, a giant stone golem rises from a lava pool, eyes glowing red, while a lone swordsman sprite stands ready on a rock ledge. Camera starts wide, then slowly pushes in on the golem's face. Sound: low rumbling, bubbling lava, and a dramatic synth fanfare that builds as the golem roars.
Cozy farming game morning (4:3, 8s)
A pixel farmer waters rows of turnips outside a wooden cottage at sunrise, a cat stretching on the porch and chickens pecking nearby. Top-down three-quarter camera with a gentle slow pan across the farm. Sound: soft birdsong, a trickle of watering-can water, and a relaxed looping chiptune tune.
Game title screen (4:3, 6s)
A title screen over a starry night sky above a castle on a cliff, a comet streaking across and stars twinkling as the moon glows. Camera holds still, then slowly tilts down to reveal the castle gates. Sound: a sweeping 16-bit orchestral theme with a soft chime as the comet passes.
Retro RPG dialogue scene (4:3, 8s)
Two pixel characters face each other in a torch-lit tavern, a young mage and a gruff old innkeeper, the innkeeper leaning across the counter. Fixed camera, slightly high angle, framing both characters. Sound: crackling fire, tavern chatter, and the innkeeper saying in a warm, gravelly voice, "The dragon was last seen in the northern hills."
Arcade space shooter (9:16, 10s, suits a vertical scroller)
A small starfighter weaves between asteroids and fires laser bolts at a formation of alien ships, explosions bursting into pixel sparks. Vertical scrolling camera moving upward through space. Sound: rapid laser zaps, crunchy explosion effects, and a fast, driving chiptune beat.
Designing scenes for 16-bit
Pixel art rewards clarity, so write prompts the way a game designer would plan a screen.
Think in sprites. Sprite-style animation reads well when your main character has one or two defining traits: a red cape, a big sword, a round helmet.
Build levels, not landscapes. Describe the scene the way a level designer would: platforms, ledges, doors, ladders, floating blocks. Naming a foreground, midground and far background invites the layered, parallax feel of the era.
Pick a camera the genre would use. Side-on tracking suits platformers, top-down three-quarter suits RPGs and farming games, and vertical scrolling suits shooters. A locked camera works for title screens and dialogue.
One beat per clip. Build each clip around a single moment: a jump, a hit, a door opening, a boss appearing. Longer clips of 10 to 15 seconds can hold a short chain, like run, jump, land, collect.
Score it like a cartridge. Every clip comes with sound, so use it. Chiptune melodies, jump blips, coin chimes, menu beeps and crunchy explosions all reinforce the 16-bit feel. If a character speaks, put the exact line in quotes.
Match your start frame to the style. In image mode, pixel artwork keeps the look consistent. A photo or painting as the start frame asks the model to bridge two looks at once.
Which H3 Max style should I use?
All five styles share the same core settings (duration, aspect ratio, optional start frame), and VHS adds a tape-damage control, so the choice mostly comes down to the look you are after. 16-bit Pixel is the pixel art AI video generator of the set, built for game-inspired content; here is how it compares with its siblings.
| Style | Look | Best for | Start-frame tip |
|---|---|---|---|
| VHS | Analog camcorder / VHS tape, with Light, Medium or Heavy tape damage | Home video, found footage, retro ads | A 4:3 start frame gives the classic VHS frame |
| Retro Toon 70s | 1970s hand-painted animation | Vintage cartoons, music visuals, kids' segments | Painted-style artwork |
| Low Poly | Retro low-poly 3D | Game trailers, mascots, stylized worlds | Low-poly or retro 3D artwork |
| Hand Drawn | Hand-drawn pencil animation | Storyboards, pencil tests, picture-book stories | Pencil artwork |
| 16-bit Pixel | 16-bit pixel-art animation | Game cutscenes, title screens, chiptune clips | Pixel artwork |
How much does H3 Max 16-bit Pixel cost?
Every 16-bit pixel animation from H3 Max 16-bit Pixel is billed per second of output, so a 15-second clip costs three times a 5-second one. All five H3 Max Styles cost the same per second. The Flixly generator shows the exact credit quote for your settings before you generate.
Try the pixel art AI video generator on Flixly
Pick a genre, write the scene and the soundtrack, then open MiniMax H3 Max 16-bit Pixel in the Video Generator to make your first clip, or check the specs on the H3 Max 16-bit Pixel model page.
Frequently Asked Questions
How do I make a pixel art video with AI?▾
Select MiniMax H3 Max 16-bit Pixel in the Flixly Video Generator (it sits under MiniMax in the model picker) and write the shot like a game designer: the level, what the sprite does, the camera and the sound. The pixel-art look is automatic, so skip style instructions. Set a length of 5 to 15 seconds and an aspect ratio, then generate.
What is MiniMax H3 Max 16-bit Pixel?▾
MiniMax H3 Max 16-bit Pixel is a version of MiniMax's H3 Max video model with a fixed 16-bit pixel-art animation style built in. You write the content of the shot and the model renders it as pixel art with native audio. It is available in the Flixly Video Generator as one of five H3 Max Styles.
Can I turn my own pixel art into an animated video?▾
Yes. Switch to the Image tab in the Flixly Video Generator with MiniMax H3 Max 16-bit Pixel selected and upload your artwork as the start frame. The output keeps your image's shape, and pixel artwork as the start frame gives the most consistent style.
Does the H3 Max 16-bit Pixel model generate sound?▾
Yes. Sound is part of every 16-bit Pixel generation on Flixly, and it cannot be disabled. Describe the sound you want in the prompt, such as chiptune-style music cues, jump effects, ambience or dialogue, since clips without a sound description still come with audio.
How long are H3 Max 16-bit Pixel clips?▾
Pick any whole-second length between 5 and 15; new clips start at 5. Every clip renders at a fixed 768p on Flixly. Text-to-video offers 21:9, 16:9, 4:3, 1:1, 3:4 and 9:16, with 16:9 selected by default.
Can I make a vertical pixel art video for TikTok, Reels or Shorts?▾
Yes. In text-to-video mode, set the aspect ratio to 9:16 before you generate with MiniMax H3 Max 16-bit Pixel on Flixly. In image mode the video keeps your start frame's shape, so upload a vertical image to get a vertical clip.
How much does H3 Max 16-bit Pixel cost?▾
Each second of 16-bit Pixel output is billed at the same rate, so a 6-second title screen costs half as much as a 12-second boss intro. That rate matches the other four H3 Max Styles. Flixly shows the exact credit quote for your settings in the generator before you generate.