H3 Max Multi-Angle on Flixly: Move the Camera, Not the Scene
Give MiniMax H3 Max one photo and a camera path, and it orbits, pushes in or cranes overhead while the scene itself stays perfectly still. Named moves or hand-set keyframes, 5-15 seconds, up to 1080p — live on Flixly.
TL;DR
H3 Max Multi-Angle is MiniMax H3 Max with a built-in camera rig. You give it one still image and a camera path; it renders a clip in which the camera moves and the scene does not. Pick a named move — orbit left or right, a full 360, push in, pull out, crane up or down, arc and rise, reveal, parallax drift — or open the keyframe editor and set up to 12 poses by hand, each with its own timing, angle, height and distance. Output is 5-15 seconds at native 480p, 768p or 1080p, and the camera path itself is free: you pay for seconds of video, not for how elaborate the move is. Live in the Image-to-Video tab today.
Most image-to-video models animate the contents of your picture. H3 Max Multi-Angle does the opposite: it holds the scene perfectly still and moves the camera through it. One photo in, a real camera move out.
Pick a move, or build one
Ten named moves cover most of what a shot needs:
| Move | What it does |
|---|---|
| Orbit right / left | A quarter turn around the subject, either direction |
| Full orbit | One complete turn all the way around |
| Push in | Straight toward the subject |
| Pull out | Retreat to reveal the surroundings |
| Crane up / down | Rise and look down, or drop to a low heroic angle |
| Arc and rise | Sweep around and climb at once |
| Reveal | Swing off the shoulder and settle in front |
| Parallax drift | A slow lateral glide with real depth |
Want something else? Open Fine-tune keyframes and place up to twelve poses yourself. Each pose sets when it happens, how far around the subject the camera has travelled, how high it sits, and how close it is. The map shows the flight path from above as you build it, and the model interpolates between your poses exactly the way you see it drawn.
Why the scene stays frozen
Multi-Angle runs a camera adapter trained to treat your still as a fixed place. That is what makes the move read as a camera move rather than as the picture wobbling: the subject keeps its shape, the light keeps its direction, and the background holds its geometry as the viewpoint changes. It is the difference between a dolly shot and a warped photo.
Specs
| Property | Value |
|---|---|
| Input | One still image |
| Camera poses | 2 to 12 |
| Duration | 5-15 seconds, one-second steps |
| Resolution | 480p, 768p, or 1080p |
| Aspect ratio | Follows your source image |
| Cost | Per second of output — the camera path is free |
How to use it
- Open the Video Generator, switch to the Image tab, and pick MiniMax H3 Max Multi-Angle.
- Upload one clean photo. Shots with real depth — a subject standing clear of its background — give the camera something to move around.
- Choose a named move, or fine-tune the keyframes yourself.
- Write a short prompt describing what is in the shot. You do not need to describe the camera; the path already does.
- Draft at 5 seconds, then re-run the take you like at full length.
What it costs
Exactly what H3 Max costs: you pay for seconds of video at the resolution you chose, and nothing else. A ten-pose orbit-and-crane is priced the same as a plain push-in of the same length, so there is no reason to hold back on the move.
Try it
H3 Max Multi-Angle is live in Image to Video — alongside Text to Video and Reference to Video.
Frequently Asked Questions
What does Multi-Angle actually do?▾
It treats your photo as a real place and flies a camera through it. Everything in the frame holds still — the subject, the light, the background — and only the viewpoint changes. That is the opposite of ordinary image-to-video, where the model animates the contents of the picture.
How do I set the camera move?▾
Pick one of the named moves and you are done. Each one is a complete camera path: Orbit right, Orbit left, Full orbit, Push in, Pull out, Crane up, Crane down, Arc and rise, Reveal, and Parallax drift. If you want something specific, open Fine-tune keyframes and place up to 12 poses yourself, setting when each pose happens and where the camera sits.
What do azimuth, height and distance mean?▾
Azimuth is how far around the subject the camera has travelled, in degrees — positive goes one way, negative the other, and going past 360 keeps spinning rather than starting over. Height is the angle above or below the subject, from straight overhead to straight underneath. Distance is how close the camera sits, where 1.0 is the framing of your original photo, lower pushes in and higher pulls back.
Does a more complicated camera move cost more?▾
No. The price depends only on how many seconds of video you generate and at what resolution. A ten-pose crane-and-orbit costs exactly the same as a straight push-in of the same length.
What should I write in the prompt?▾
Less than you would think. The model is already told to hold the scene still and move only the camera, so the prompt is there to describe what is in the shot and reinforce that nothing in it should move. Describing camera direction in words is unnecessary — that is what the camera path is for.
What settings does it support?▾
5 to 15 seconds in one-second steps, and native 480p, 768p or 1080p. The aspect ratio comes from your source image, so there is no ratio to pick. Prompt expansion is available under advanced options.
How is this different from H3 Max or H3 Max Turbo?▾
Same underlying model and, against H3 Max, the same price. Multi-Angle adds the camera rig and gives up the other modes: it starts from an image only, takes no reference clips, and has no end frame. Reach for H3 Max or Turbo when you want the scene itself to move, and Multi-Angle when you want the camera to.